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Multithreading Applications in Win32: The Complete Guide to Threads, by Jim Beveridge, Robert Wiener
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Using multiple threads, you can create high-performance servers, build extensions for Internet servers, take advantage of multiprocessor systems, build sophisticated objects in OLE and COM, and improve application responsiveness. Writing such software requires more than theory and a reference manual; it requires a comprehensive understanding of how everything fits together and a guide to what works and what doesnt. Multithreading is supported under Windows NT and Windows 95 and later through the Win32 API, but coverage of this important topic has been sporadic and incomplete until now. In Multithreading Applications in Win32, with just enough theory and lots of sample code, Jim Beveridge and Bob Wiener show developers when, where, and how to use multithreading. Included in the book are: Internet development examples, including ISAPI and WinSock. Hands-on coverage of how to use threads and overlapped I/O for server development. How to use the C run-time library and MFC in a multithreaded environment. Examples in C and C++. Comparisons to UNIX for developers transitioning from UNIX to Win32. The enclosed CD-ROM includes the code and sample applications from the book, including code t
- Sales Rank: #719542 in Books
- Published on: 1996-12-29
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x .90" w x 7.40" l, 1.62 pounds
- Binding: Paperback
- 400 pages
Amazon.com Review
Multithreading--dividing an application into multiple independent streams of execution--is a powerful but potentially intimidating programming technique. Multithreading Applications in Win32: The Complete Guide to Threads teaches you how to build multithreaded applications step by step, starting with simple examples and gradually introducing complicating factors and the Win32 APIs you'll need to deal with them. After you've mastered the basic concepts, you'll learn exactly how to implement multithreading applications using C, C++, and MFC, plus specific applications of multithreading on the Win32 platform. The entire book maintains a conversational tone that helps make potentially complex topics understandable.
From the Back Cover
Using multiple threads, you can create high-performance servers, build extensions for Internet servers, take advantage of multiprocessor systems, build sophisticated objects in OLE and COM, and improve application responsiveness. Writing such software requires more than theory and a reference manual; it requires a comprehensive understanding of how everything fits together and a guide to what works and what doesn't.
Multithreading is supported under Windows NT and Windows 95 and later through the Win32 API, but coverage of this important topic has been sporadic and incomplete until now. In Multithreading Applications in Win32, with just enough theory and lots of sample code, Jim Beveridge and Bob Wiener show developers when, where, and how to use multithreading. Included in the book are:
- Internet development examples, including ISAPI and WinSock.
- Hands-on coverage of how to use threads and overlapped I/O for server development.
- How to use the C run-time library and MFC in a multithreaded environment.
- Examples in C and C++.
- Comparisons to UNIX for developers transitioning from UNIX to Win32.
The associated web site includes the code and sample applications from the book, including code that works with Internet WinSock.
0201442345B04062001
About the Author
Jim Beveridge has been playing with operating systems for over 15 years, from multiprocessor databases to microkernel operating system development. He holds a B.S. in Computer Science from Rochester Institute of Technology. He is currently employed as a consultant with Turning Point Software.
Bob Wiener holds a B.S. in Computer Engineering from Carnegie Mellon University. He has eight years of Windows applications development experience, which he is putting to good use doing MFC and ActiveX development for Trellix Corp.
0201442345AB04062001
Most helpful customer reviews
24 of 24 people found the following review helpful.
Essential Reading
By Mark Jones
This book has been essential for writing our multi-threading, commercial apps. The material begins by providing an explanation for why threads are useful, and follows with a thorough explanation of how to synchronise the activities of many threads. Synchronisation is perhaps the biggest obstacle to producing a working multi-threaded app. I found the most useful chapter to be 10: Threads in MFC. This shows how to create worker threads, derived from CWinThread, instead of calling AfxBeginThread(). This allows you to design classes that represent your threads in a more object-oriented way. The book is clearly typeset, with good explanations of both good technique and the common mistakes that can easily be made when starting out. The FAQ section also helped with common problems that turned up.
I recommend a good understanding of C++ to get the most out of this book, though this isn't essential.
In my opinion, this is *the* book for understanding the theory and practice involved in Multithreaded apps for Win 32. Fortunately, I found this book before writing any multi-threaded apps and I cannot recommend it enough!
16 of 16 people found the following review helpful.
Good book but as always be weary...
By Andrew
I just started reading the book and the content is presented in a nice, progressive manner building up from the simple to the more complex. I just hope the author's discussions of threading is better than his coding. e.g. The sample code at the end of the second chapter doesn't do a good job of cleaning up - the font created is never destroyed and the bitmap created should be destroyed if printing to the printer. Also, most authors/publishers have an errata page for their books but none can be found for this one so you're left on your own to discover any bugs/typos.
8 of 8 people found the following review helpful.
Exemplary
By A Customer
It's old, and the sample code has some flaws, but the text is so damn clear that this book is a must buy. Nothing important is skimped, nothing is confused, nothing is concealed behind excess verbage. Both the Windows threading api and the deeper principles behind designing threaded apps are dealt with more than competently. A star taken away for some buggy sample code, but a star added for wrting clearly about threading, an area that's notoriusly hard to write about or explain well.
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